The Witch Commands an Emotion

This game is a variation of the classic Italian children’s game Strega Comanda Colore, where instead of finding a specific colour, children must express or act out emotions to avoid being caught by the “witch” (the chaser). It helps children develop emotional awareness in a playful and engaging way.

Skill focus

Primary Skill Focus

  • Emotional awareness, regulation, and communication

Complementary/Secondary Skill Focus

  • Empathy
  • Resilience
  • Creativity
Age groupStudent numberDuration
6-10 years old6 to 20 children15-25 minutes