Project goals and results

The project addresses a critical need in Europe to promote interest and excellence in future skills, particularly among K1-K4 students. It is essential to provide students with early exposure and engagement in transversal skills, traditional games used for educational purposes, nature and  STEAM education to build their interest and skills in these fields.

The overarching objective of the project is to develop the children’s future competencies according to the innovative model in accordance with their age characteristics in order to make them able to meet the challenges and tasks of the coming robotised & digitalised decades as prepared, effectively, efficiently and happily, in a more balanced way.