Overarching objective

The project addresses a critical need in Europe to promote interest and excellence in future skills, particularly among K1-K4 students. It is essential to provide students with early exposure and engagement in transversal skills, traditional games used for educational purposes, nature and STEAM education to build their interest and skills in these fields.
The overarching objective of the project is to develop the children’s future competencies according to the innovative model in accordance with their age characteristics in order to make them able to meet the challenges and tasks of the coming robotised & digitalised decades as prepared, effectively, efficiently and happily, in a more balanced way.
Specific objectives
- Enhance the transversal skills of students based on the developed model to frame it in a context which makes learning easier with the educational programmes represented by 3 Toolboxes
- Create and implement the newly developed comprehensive model of future-skill development, which contains not only the skills for being successful in the job market but for having a valuable and fulfilled social and social-emotional life
- Support teachers in delivering active and social emotional learning (using the elements of Toolboxes) by providing them professional development opportunities and access to innovative teaching methods
- Develop a stronger school culture of innovative teaching methods as well as peer-learning and continuous knowledge sharing through the creation of networks and communities of practice to share best practices and support professional development locally and across Europe
- Develop innovative and successful education programs that promote interest and excellence in these fields among K1-K4 students, achieved through the development of educational games, digital and non-digital learning resources and teaching methodologies
Concrete results and outcomes of the project
- strengthened and proved knowledge about current status of social emotional learning and teaching, using transversal skills, active learning methodologies and STEAM via international survey, conducted in WP2
- enhancement of teachers’ initial education, as well as their continuous professional development with connection of the initial teacher training with the field profession, served with a comprehensive model (WP3)
- enhancement of the transversal skills of students with traditional games used for educational purposes, learning activities, and the gamified STEAM learning approach with the model developed in WP3
- more embedded promotion of cross-curricular collaboration, using innovative learning approaches, supporting teachers in delivering competence-based teaching, active learning and SEL with the model (WP3), the wide-range variety of learning activities in the Toolboxes (WP4) and the teacher training course (WP5)
- developed Toolboxes for K1-K4 students and teachers based on the model (WP4 – traditional games used for educational purposes, learning activities and gamified STEAM learning approach)
- improved quality of education and training in Europe through the dissemination of project results and best practices (through our strengthened dissemination and exploitation activities carried out by every partner).
