1. Challenge: Students swat randomly without thinking.
- Tip: Add a 3-second “thinking time” before swatting.
- Trick: Ask, “What connection did you imagine?” before awarding points.
2. Challenge: Stronger students dominate the activity.
- Tip: Rotate roles (swatter, clue-reader, idea-explainer).
- Trick: Each point must be justified by someone who was not the swatter.
3. Challenge: Students focus only on speed, not creativity.
- Tip: Introduce “creative points” for unusual associations.
- Trick: Bonus point for explanations that start with “What if…?”
4. Challenge: Some students feel hesitant or anxious.
- Tip: Allow non-physical roles (idea connector, creative thinker).
- Trick: Let pairs swat together for support.
