Difficulty level tailoring

Beginners (6-7 years old): It is helpful to include visual cues by drawing simple emoticons inside each square. Instead of discussing emotions deeply, they can simply mimic the emotion they land on or use a sentence starter like “I feel happy when…”

Advanced learners (8-9 years old): The game can be expanded by adding real-life scenarios. If a child lands on “anger,” for example, the teacher might ask, “Imagine your friend took your toy without asking—how would you feel, and what could you do?” This introduces problem-solving and emotional regulation skills.

Experts (9–10 years old): The game can take a more introspective turn. They can be asked to describe how different emotions feel in their bodies (e.g., “When I’m nervous, my stomach feels tight”), helping them develop a deeper emotional vocabulary and greater self-awareness. A more advanced scenario could involve a child landing on “frustration” and being asked to demonstrate how frustration feels in their body. They might clench their fists or sigh loudly. The teacher could then ask, “What could you do to calm down in a frustrating situation?” This encourages self-regulation strategies and peer learning.