STAGE 1 – Introduction and Warm-up Discussion


Duration: 15 minutes

SPIRIT Skills:

  • Empathy
  • Emotional awareness, regulation and communication
  • Creativity

 Brief Description:

Children are invited to reflect on what makes someone a good friend, then imagine if a robot could be a good friend too. They are shown pictures or videos of robots and introduced to the idea of a robot that understands emotions.

How does this develop particular SPIRIT skills

  • Develops emotional awareness by linking emotions to real-life and imagined contexts
  • Stimulates empathy by asking students to imagine emotional needs in others (including a robot!)
  • Promotes creative thinking through the open-ended question

What do we want to achieve regarding SPIRIT skill development (student understanding and/or behaviour)?

  • Students begin to articulate qualities of empathy and support
  • Students start imagining how emotions could be recognized and responded to
  • Students gain curiosity about combining emotions and technology

Academic/Curriculum Objective connection

  • Civic education: understanding emotions, relationships
  • Science/technology introduction: robots and automation
  • Language: expressing feelings and describing behaviours

Materials and tools needed for implementation 

  • Images or short videos of robots (printed or projected)
  • Whiteboard or chart for keywords
  • Optional: emotion cards

Preparation notes

  • Choose age-appropriate robot visuals (simple design, expressive features if possible). Prepare 1–2 sample definitions of “good friend” to support discussion

Guided Questions

  • What makes someone a good friend?
  • Could a robot become a good friend? Why or why not?
  • How could a robot know how we feel?
  • What would you want a robot to do if you were sad or scared?

Stage Debriefing Questions (Optional)

  • Did anyone think a robot could show feelings? Why?
  • What was the most surprising idea shared in our discussion?

Tips and Tricks for dealing with stage challenges

  • If children struggle to imagine robots as friends, use cartoons or familiar characters (e.g., Baymax, Wall-E)
  • Use sentence starters for shy children (“A good friend is someone who…”)
  • Validate all contributions to encourage imagination

In:


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