Brief description, and rules of the game

This is a team relay game where students complete short movement challenges (run, balance, dribble, carry) and then tag the next teammate. The adaptation turns a normal relay into a buddy system relay: every relay leg includes a 10-second connectedness action (encouragement, appreciation, inclusion, responsibility). Teams still race, but the real aim is to practice being a supportive community under pressure.

Skill focus

Primary Skill Focus

  • Connectedness

Complementary/Secondary Skill Focus

  • Emotional awareness, regulation and communication
  • Valuing people and nature
Age groupStudent numberDuration
6-10 years oldWhole class (in groups).25–40 minutes (1–3 rounds)

How to play – brief game rules

A) Core relay structure (kept the same)

  1. Divide the class into equal teams. Teams line up behind a start line.
  2. Set up stations or a simple course (cone → task → return).
  3. First player completes the station task, returns, and tags the next teammate.
  4. Continue until all players have completed a leg.
  5. Run another round (optional), rotating roles and station types.

B) Buddy System rules (key adaptation)

To make connectedness the main focus, each team uses rotating roles:

  • Runner: completes the movement task
  • Encourager: gives the runner a short supportive phrase before they go
  • Strategist: quickly helps if the team gets stuck or a station fails (“Try again with a tweak”)
  • Connector: makes sure everyone is included (especially quieter students)

Roles can rotate each round or every 2 turns.

C) The “Tag with Connection” rule (always)

Tagging is not just a tap. When tagging, the runner must say one short connection phrase (choose one):

  • “You’ve got this!”
  • “I’m with you!”
  • “Let’s do it together!”

This keeps connectedness alive without stopping the relay.