Challenge: Students focus too strongly on winning and lose their exploratory attitude. Tip: The teacher introduces explorer points: one point is awarded for a good observation or an interesting question. Trick: Organise a “draw challenge”, where the conscious goal is to reach a draw rather than to win. This often surprises students and encourages them to explore new strategies.
Challenge: Repetitive, automatic moves occur (“I always place my symbol in the same spot”). Tip: Ask students to name at least two possible options before making a move. Trick: Introduce a “forbidden square” round, where one field is temporarily blocked, forcing students to look for alternative solutions.
Challenge: Frustration appears when a student’s plan does not work. Tip: The teacher explicitly normalises this experience by saying: “This game is an experiment, not a test.” Trick: Use a “replanning signal”: when the signal is given, everyone pauses briefly and states a new plan in one sentence?”