Beginners (6-7 years old): It can be helpful to use visual emotion cards to help them choose their emotion more easily. Instead of explaining emotions verbally, they can be encouraged to act them out using body language.
Advanced learners (8-9 years old): The game can include more subtle emotions, such as embarrassment, pride, or relief. After each round, the teacher can ask, “Can anyone share a real-life example of when they felt this emotion?” to encourage deeper reflection.
Experts (9–10 years old): The game can be made more challenging by adding a new rule: players must justify why they chose their emotion before running. For example, if the Wolf says, “Wolf eats …sadness”, a player might say, “I felt sad when I lost my favourite toy” before they can run. This encourages emotional awareness and storytelling.
