Story-based exploration

The experience-based STEAM programme for 4th graders lasts a minimum of 6 hours (maximum 4 full afternoons) and transforms a familiar story/fairy tale into a series of physical, emotional and logical challenges. The journey begins with students immersing themselves in a story through interactive reading, vocabulary-building games, and other tools to build a shared adventure. The storyline then moves outdoors, where teams face a series of challenges – from recognising sounds of nature to solving puzzles – to practice persistent problem solving. The focus then shifts to empathy, as students get into the shoes of the characters through drama-based role-play and trust -building exercises. The experience concludes with a collective creative session where groups visualise the world of the story from the perspective of different creatures. Throughout the day/afternoon-based sessions, the constant shift between physical activity, science and art forces students to practice mental resilience and remain flexible when plans change. During the final reflection session, students realise that, like the hero of their story, they have the strength to try again and find many ways to solve problems. It’s a comprehensive adventure that turns a simple story into a powerful cross-curricular lesson about self-confidence and teamwork.

Brief description of the STEAM program

During the story-based, experiential STEAM-day, students engage with the narrative through a variety of activities. Throughout the day, movement-based, artistic, drama, and nature-related tasks alternate, providing opportunities for collaboration, creative thinking, and problem-solving. The program places special emphasis on developing resilience and cognitive flexibility: students experience how to adapt, try again, and view the world from different perspectives through challenges and trials.

Age group/ Grade Student numbers DurationNumber of stagesSubject(s)
4th-grade studentsWhole class
(max. 30 students)
minimum 4 x 90 minutes
or 4 afternoons
4 stagesgrammar and literature, visual arts, environmental studies, mathematics, music, physical education