This game is a variation of the classic Italian children’s game Strega Comanda Colore, where instead of finding a specific colour, children must express or act out emotions to avoid being caught by the “witch” (the chaser). It helps children develop emotional awareness in a playful and engaging way.
Skill focus
Primary Skill Focus
- Emotional awareness, regulation and communication
Complementary/Secondary Skill Focus
- Empathy
- Resilience
- Creativity
| Age group | Student number | Duration |
| 6-10 years old | 6 to 20 children | 15-25 minutes |
How to play – brief game rules
- Select one child to be the “Witch” and have them stand in the centre of the playing area (indoor or outdoor).
- The rest of the children move around freely, walking or skipping within the space, making sure to stay alert.
- At a chosen moment, the Witch loudly calls out:
Witch commands emotion… [name of an emotion]!”
(For example: “Witch commands emotion… joy!”)
- All other children must immediately stop and express the emotion through:
- Facial expression (e.g., a big smile for joy)
- Body language (e.g., jumping with excitement)
- A short, mimed situation (e.g., pretending to open a birthday gift)
- While they express the emotion, the Witch tries to tag someone before they begin their expression.
- If a child is tagged before expressing the emotion, they become “frozen” and must stand still in place.
- Another player can unfreeze the frozen child by:
- Touching them
- Saying a real-life situation where someone might feel that emotion
(e.g., “You feel joy when your dog runs to greet you!”)
- The game continues with new emotions chosen by the Witch each round.
- After a few rounds, rotate roles so that different children have the chance to be the Witch.
- The game ends when each child has had a turn or after a set time limit.
