Guiding questions

A) In-game micro-cues (use only when that card is played)

(One short response, then continue play. No discussion.)

Mud card (habitat need / empathy)

  • “Mud helps because ___.” (cooling / insects / sun / comfort)

Washing card (resource stewardship / moderation)

  • “Need or waste?” (one word)
  • Optional follow-up only if time: “Need for ___?” (health / safety / rules)

Rain card (systems thinking + shared impact)

  • Teacher line (no student response required): “Nature affects all of us.”
  • Optional: “What changed for everyone?” (one word: “all pigs cleaned”)

Barn card (stewardship / protection)

  • “We protect to keep them ___.” (safe / comfortable / healthy)

Shut Door card (protection vs control / ethics)

  • “Protection or control?” (one word)

Lightning card (disruption / uncertainty)

  • Teacher line: “Unexpected things happen.”
  • Optional: “What’s our next plan?” (one phrase)

Lightning Rod (preparedness / responsibility)

  • “We prepare so ___.” (reduce harm / stay safe)

B) Shared Nature Meter quick checks (only when a token moves)

(No discussion — just an awareness habit.)

  • When removing a Water Drop: “Shared water goes down.”
  • When adding a Care Leaf: “Care goes up.”

Optional one-liner:

  • “Is this choice helping nature or using resources?” (student points to water/care tokens)