A) In-game micro-cues (use only when that card is played)
(One short response, then continue play. No discussion.)
Mud card (habitat need / empathy)
- “Mud helps because ___.” (cooling / insects / sun / comfort)
Washing card (resource stewardship / moderation)
- “Need or waste?” (one word)
- Optional follow-up only if time: “Need for ___?” (health / safety / rules)
Rain card (systems thinking + shared impact)
- Teacher line (no student response required): “Nature affects all of us.”
- Optional: “What changed for everyone?” (one word: “all pigs cleaned”)
Barn card (stewardship / protection)
- “We protect to keep them ___.” (safe / comfortable / healthy)
Shut Door card (protection vs control / ethics)
- “Protection or control?” (one word)
Lightning card (disruption / uncertainty)
- Teacher line: “Unexpected things happen.”
- Optional: “What’s our next plan?” (one phrase)
Lightning Rod (preparedness / responsibility)
- “We prepare so ___.” (reduce harm / stay safe)
B) Shared Nature Meter quick checks (only when a token moves)
(No discussion — just an awareness habit.)
- When removing a Water Drop: “Shared water goes down.”
- When adding a Care Leaf: “Care goes up.”
Optional one-liner:
- “Is this choice helping nature or using resources?” (student points to water/care tokens)
