Guiding questions

  • Reflecting on their choices
  • Creative thinking
  • Working together
  • Applying maths
  • And evaluate

Below are guiding questions divided into four phases: preparation, game design, the game itself and reflection.

  1. Preparation: Finding branches
  • What do you pay attention to when choosing a good stick?
  • What makes a branch sturdy or fragile?
  • Which branch do you think is special? Why?
  • Can you find a stick that is as long as your arm? Or as thick as your thumb?
  • Which is useful for play: thick or thin branches? Long or short?

Have them gather consciously and attentively. Possibly in pairs or groups.

  1. Game design: make up value system
  • How will you determine how many points each stick is worth?
  • Can you think of a system using colours, lengths or shapes?
  • Which stick do you think should be worth the most? Why?
  • How do you guys make sure it stays fair for everyone?
  • What do you do if two sticks are almost the same?
  • Could you also give minus points? When then?

Encourage children to create their own rules and system. Have them draw or write it down if necessary.

  1. During play
  • How can you properly agree on who’s turn it is?
  • What do you do if you accidentally move another stick?
  • What was a difficult choice during your turn?
  • Can you predict which stick yields the most?
  • How can you play carefully but smartly?
  • What makes this version of Mikado different from the classic one?

You can occasionally share observations: ‘I see you guys are helping each other well.’ / ‘Your system works really well!’