This is a child-friendly social deduction game based on the Greek traditional “Πέφτει η νύχτα στο Παλέρμο.” It’s a cooperative card-based game and like cooperative games in general players work together to achieve a common goal rather than competing against each other, emphasizing teamwork, communication, and collective success or failure. In this specific game players form a village community. Most players are Lambs (community members). Two players are Wolves (a Hidden Wolf and a Visible Wolf). One player is the Shepherd, who secretly learns who the Visible Wolf is and tries to help the lambs.
The game alternates between Day (discussion + voting to remove someone) and Night (wolves “steal” a villager). The village wins by removing both wolves; wolves win by outnumbering lambs. In the special end case where only the Shepherd and one Wolf remain, the village wins because the Shepherd can “free the lambs.”
Connectedness-first adaptation: even though teams can “win/lose” the round, the class also plays for a Community Win: staying respectful, including voices, managing emotions, and repairing after mistakes.
Skill focus
Primary Skill Focus
- Connectedness
Complementary/Secondary Skill Focus
- Emotional awareness, regulation and communication
- Valuing people and nature
- Critical Thinking
| Age group | Student number | Duration |
| 8–10 years old (possible 7+ only with strong class bonding + very short rounds) | 8–28 (best: 10–18) (or you can divide class into groups). | 25–40 minutes (10–15 min. per round) |
How to play – brief game rules
Roles (beginner set)
Lambs (majority)
- Goal: protect the village by identifying and voting out both wolves.
- Rule: lambs do not reveal cards.
Hidden Wolf (minority)
- Known only to the Visible Wolf during night.
- Goal: take over the village by “stealing” lambs at night and surviving votes.
Visible Wolf (minority)
- The Shepherd knows who this is.
- Goal: same as wolves, but must also watch out for the Shepherd’s influence during the day.
Shepherd (1 player)
- Learns who the Visible Wolf is during the first night signal.
- Goal: guide the community toward a wise decision without revealing identity.
- Key skill practice: calm leadership, careful language, protecting belonging.
Game phases (exact flow based on your rules)
0) Setup (Narrator/Teacher)
- Students sit in a circle.
- Narrator gives one secret role card to each student.
- Everyone silently looks at their own card.
Narration cue:
“Roles are costumes. People are always worthy. We play the role, but we respect the person.”
- First Night (special: wolves meet + Shepherd learns Visible Wolf)
Narration cue (slow, calm):
“Night falls in the village. Everyone closes eyes. No talking, no moving.”
- Narrator: “Hidden Wolf and Visible Wolf, open your eyes and see each other.”
- Wolves silently follow instruction (acknowledge each other).
- Narrator: “Wolves, close your eyes.” (everyone still closed)
- Narrator: “Visible Wolf, carefully raise one finger.” (eyes still closed)
- Narrator: “Shepherd, open your eyes.” (Shepherd looks and sees the raised finger)
- Narrator: “Visible Wolf, lower your finger.”
- Narrator: “Shepherd, close your eyes.”
- Narrator: “Day begins. Everyone opens eyes.”
- Day Phase (every round starts with Day)
Students discuss who the wolves might be.
Connectedness rule for Day:
- No “You are bad.”
- Use observation language: “I noticed…” / “I’m wondering…”
- Everyone belongs, even if suspected.
Narration cue:
“We protect people, we question ideas. Speak kindly. Listen fully.”
Discussion (2–5 minutes):
- Narrator can use a simple talk rule: each person speaks once before anyone speaks twice.
Voting:
- Each player puts one finger up for who they vote out.
- Players give a short reason (one sentence).
- Most votes = removed from the village.
- If tie, vote again only between tied players.
Removed player rule:
- They do not reveal their card.
- They stay in the circle but cannot speak to the village anymore.
Connectedness adaptation for removed players (recommended):
They become Silent Guardians: still included, still important, but silent. Their job is to:
- hold a “community token” (or just a hand signal) when they notice respectful talk
- model calm body language
- at the end, they speak during debrief
(This keeps belonging without breaking your “no speaking” rule.)
- Night Phase (wolves steal)
Narration cue:
“Night falls again. Everyone closes eyes.”
- Narrator: “Wolves, open your eyes.”
- Wolves silently point to who they “steal.”
- Narrator: “Wolves, close your eyes.”
- Narrator: “Day begins. Everyone opens eyes.”
- Narrator reveals who was stolen.
Stolen player rule:
- They stay in the circle.
- They cannot speak.
- They do not reveal their card.
- Win conditions (unchanged)
- Village wins if both wolves are voted out.
- Wolves win if wolves are more than lambs or if all lambs are removed.
- Special case: if only Shepherd + one Wolf remain → Village wins.
End of game:
- Narrator announces the result.
- Everyone reveals cards.
Narration cue (very important):
“Game over. Roles off. We are classmates again.”
Teacher narration cues (quick cheat-sheet)
Start: “Roles are costumes. People are worthy.”
Day: “Observations, not attacks. Include everyone.”
Before voting: “One breath. Be kind.”
After a mistake: “Repair, not blame.”
End: “Roles off. Classmates on.”
