Contents
- 1 Brief description, and rules of the game
- 2 Indoor/Outdoor Classroom layout notes
- 3 How does this game develop the primary skill?
- 4 What do we want to achieve regarding primary skill development (student understanding and/or behaviour)?
- 5 Suggested use, and practical examples
- 6 Materials and tools needed for implementation
- 7 Guiding questions
- 8 Tips and Tricks for dealing with challenges
- 9 Difficulty level tailoring
- 10 Debriefing and reflection questions
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Brief description, and rules of the game
This is a team-based adaptation of Colour Jenga where students take turns removing a block from a Jenga tower and placing it on top without collapsing it. Each block colour is linked to a Connectedness category, so when a colour is drawn, the team completes a fast “buddy-system” prompt (10–20 seconds). The tower may still fall – but the real goal is to practice belonging, support, empathy, and teamwork while staying calm and respectful under pressure.
Skill focus
Primary Skill Focus
- Connectedness
Complementary/Secondary Skill Focus
- Emotional awareness, regulation and communication
- Valuing people and nature
Age group Student number Duration 6–10 years old 2–24 children (in groups) 25–40 minutes How to play – brief game rules
A) Core rules (kept the same)
- Build the tower in alternating directions.
- Students play in teams (not individuals). Teams sit around the tower.
- On each turn, a team removes one block from below the topmost complete level.
- The team announces the block colour, completes the quick prompt for that colour, then places the block on top.
- If the tower collapses, the class does a short “repair moment,” rebuilds together, and continues.
B) Buddy-System rules (the key adaptation)
To make connectedness the main point, each team has rotating roles:
- Builder (Extractor): carefully removes the block
- Voice: reads the colour prompt + answers briefly
- Buddy (Supporter): gives supportive help (calm reminder, encouragement, notices feelings)
Roles rotate every turn, so every child experiences being supported and supporting others.
Important: The team succeeds together. There is no “blame” if the tower falls—only learning and repairing.”
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Indoor/Outdoor Classroom layout notes
Indoor (recommended): floor circle or table groups with space around the tower.
- Put the Colour Legend (poster) where everyone can see it.
- Teams sit close enough to quietly support each other.
Outdoor: works if blocks won’t get lost; use a flat surface.
Layout tip: Arrange teams so students can hear each other. The aim is community, not speed.
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How does this game develop the primary skill?
This game builds Connectedness because children experience a real sense of “we’re in this together.” The tower is shared, the pressure is shared, and success depends on mutual support, not individual performance.
- Sense of belonging and engagement: Every student has a role and a buddy. Nobody is “just watching.”
- Mutual respect and valuing others: Prompts guide children to notice strengths, include quieter voices, and respond kindly.
- Dynamic and reciprocal relationship: Students practice giving and receiving support in the moment (encouragement, calm reminders, empathy).
- Responsibility: Teams are responsible for safety, fairness, and rebuilding the tower together after falls—like a community repairing something that affects everyone.
- Cognitive connectedness: The class links “community” to real-life interdependence (school, neighbourhood, wider world) in short, age-appropriate ways during debrief.
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What do we want to achieve regarding primary skill development (student understanding and/or behaviour)?
After this game, students should be able to:
- Show stronger buddy behaviours: encouraging others, taking turns fairly, helping without taking over.
- Use simple emotion words (“nervous,” “excited,” “frustrated,” “proud”) and calming strategies (breathing, asking for help).
- Demonstrate belonging language: “We can do this,” “Let’s try together,” “Good idea,” “I’ll help.”
- Respect differences in confidence and ability (steady hands, careful planning, reading aloud, etc.).
- Repair socially after mistakes (no blaming; supportive reflection; rebuild together).
- Make a basic connection that communities work because people depend on each other and care for shared spaces (and that this extends to caring for nature too).
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Suggested use, and practical examples
Before you start (2 minutes)
Introduce the “Buddy Tower” idea:
- “This tower is like a community. When it wobbles, we support it. When it falls, we rebuild—together.”
During play (no flow breaks)
Prompts are 10–20 seconds, one short answer, then place the block.
After a collapse (30 seconds)
- The last team says: “What did we try?”
- A buddy from another team says one supportive sentence: “It’s okay, we’re learning.”
- Everyone helps rebuild quickly and continues.
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Materials and tools needed for implementation
- Jenga set (painted or labelled in distinct colours)
- Colour Legend poster (what each colour means)
- Optional: role cards (Builder / Voice / Buddy)
- Optional: emotion word mini-poster (happy, nervous, frustrated, proud, calm)
- Timer (optional, to keep prompts quick)
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Guiding questions
(These are “in-game” micro-prompts. One short response, then continue.)
Colour Categories linked to Connectedness sub-skills
You can use 5–6 colours and assign each one to a connectedness category:
- RED – Belonging (“I’m part of us”)
- “Say one thing that makes our team feel like a team.”
- “Name one way we include everyone.”
- BLUE – Empathy and Respect (“I notice you”)
- “Choose someone and say: ‘I noticed you…’ (helped/kept calm/gave a good idea).”
- “How might a teammate feel right now—excited, nervous, calm, frustrated?”
- GREEN – Support and Solidarity (“I’ve got you”)
- “Ask your buddy: ‘Do you want a tip or encouragement?’”
- “Say one supportive sentence to the Builder.”
- YELLOW – Shared Responsibility (“We take care”)
- “What is one fair rule we are following right now?”
- “What do we do if someone makes a mistake?” (one sentence)
- ORANGE – Community and Wider World (“We are connected”)
- “Name one community you belong to (class/family/team/neighbourhood).”
- “One thing we share with kids in other countries is…” (food, games, feelings, school)
- PURPLE – People and Nature Connection (“We share a home”) (secondary skill link)
- “Name one way we can care for our classroom/playground like a shared home.”
- “One small action that helps nature and people is…”
Super quick option for younger kids:
Instead of speaking, they can point to a poster choice (Belonging / Support / Fairness / Nature).”
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Tips and Tricks for dealing with challenges
- Challenge: Kids might tease when the tower falls.
Tip: Set a rule: “No blame, only support.” Make supportive language part of the game. - Challenge: Some kids dominate decisions.
Tip: Use rotating roles and a “one-voice rule”: only the Voice speaks during the prompt. - Challenge: Nervous kids avoid being the Builder.
Tip: Let them start as Buddy or Voice and choose Builder when ready. Normalize nervousness. - Challenge: Prompts take too long.
Tip: Keep a visible timer and remind: “One sentence only.” - Challenge: Conflict between teammates.
Tip: Use a reset phrase: “Pause—team breath—choose together.”
- Challenge: Kids might tease when the tower falls.
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Difficulty level tailoring
Beginners (6-7 years old):
- Use fewer colours (3–4). Prompts are simple sentence starters:
- “I can help by…” / “I feel…” / “We are a team because…”
Advanced learners (8-9 years old):
- Add the “community & wider world” colour. Encourage short examples.
Experts (9–10 years old):
- Add mini-scenarios
- “Someone is left out—what do we do?”
- “Two people disagree—how do we decide fairly?”
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Debriefing and reflection questions
- When did you feel most like you belonged today?
- What did your buddy do that helped you?
- What did you do to help someone else feel safe or included?
- What emotions came up (nervous, excited, frustrated, proud)? How did you manage them?
- When the tower fell, what helped the group stay kind and calm?
- How is our class like a community? What responsibilities do we share?
- How can we use the buddy system outside the game (break time, group work, new student)?
- How does caring for our shared spaces (classroom/playground/nature) help people feel connected.
