Starting from the centre of the playing field, starting lines are marked approximately 1 meter away in both directions, and boundary lines are marked about 10 meters away. (The starting positions can be adjusted according to the available space.).
Skill focus
Primary Skill Focus
- Resilience
Complementary/Secondary Skill Focus
- Emotional awareness (emotional regulation and communication)
- Empathy
- Flexibility
- Problem-solving
| Age group | Student number | Duration |
| 6+ | class size | 5-10 minutes |
How to play – brief game rules
Two teams are formed, named BLACK and WHITE. The teams take their positions behind the starting lines, facing each other. After the teams are formed, the opponents line up facing each other along the dividing strip between the two halves of the field, placing one foot slightly forward, ready to run.
The game leader’s task is to call out the team names irregularly, for example: “White!”
Then the WHITE team chases the BLACK team, but they may only run up to the boundary line of the opposing half. Thus, any “black” player who crosses the boundary line is safe. The white team members who manage to catch black players on the black team’s side bring them over and add them to their own team as whites.
If the game leader calls “Black!”, then naturally the white team must run away from the black team. (Besides calling “Black” and “White,” the game leader may sometimes call other colour names to confuse the teams.)
The game is won by the team that manages to absorb all the players of the opposing team into their own.
A more difficult variation is played when the two halves are separated not by a strip but by a single line. This requires faster reactions to the calls: “Black!” or “White!”
Game Rules:
- Roles alternate between chaser and runner, based on the game leader’s decision.
- The called team becomes the chaser.
- Tagging is only valid before the boundary line.
- If a runner steps out of bounds at the sideline, it counts as if they were tagged.
- If a runner has already stepped into their safe zone with one foot, a tag is no longer valid.
- A chaser may tag multiple runners in a single round.
- The team that absorbs all members of the opposing team wins.

Playing area
