Who am I?

  • Materials/or tools needed for implementation

    • Post-it notes
    • Pens or markers
  • Brief description, and rules of the implementation of the learn

    What is it :

    “Who Am I?” is a activity where each player wears a card on their forehead with the name of a famous person, animal, or fictional character, without knowing who they are.

    By asking only yes/no questions, each player tries to figure out their identity. 

    The first player to guess correctly wins the learning-game!

    How to play?

    Setup:

    1. Write the name of a person, animal, profession or famous figure on each post-it note.
    2. Stick a post-it note on the forehead of each player without them seeing what is written on it.

    Gameplay:

    3. Choose someone to start. That person may ask one yes/no question to a classmate. Then it is the next player’s turn.

    4. If someone thinks they know who they are, they may take a guess during their turn.

    Winning the Game:

    5. The game ends when everyone has correctly guessed their post-it note.

  • Indoor/Outdoor Classroom layout notes

    Set up tables or mats on the floor where small groups of 3–6 players can comfortably sit.  Let them sit in circle. This makes it easy for everyone to ask each other questions.

    Outdoor 

    In a quiet and clean environment, the pupils can also sit outside in a circle.

    Outdoors, the game can also be played while moving around. Everyone walks around and you can ask a question when you bump into someone. This way, there is not only movement but also more interaction between the different players.

  • How does this learning activity develop this particular skill?

    The learning game ‘ Who Am I?’ encourages problem-solving because players must actively develop strategies to discover their identity. They first learn to gather information by asking specific yes/no questions and then must logically analyse which questions will lead them to the answer most quickly. Players plan their approach: they decide which categories to exclude first and how to use their questions as efficiently as possible.

  • Specific classroom use outcome(s)  – what we want to achieve regarding skill development e.g. student understanding and/or behaviour 

  • Suggested use & practical examples

    • Choose themes that are appropriate for the class (professions, animals,  historical figures, etc.).
    • Post-it on forehead: “Horse”

                 Questions:

    1.     Am I an animal? ✅

    2.     Am I a human? ❌

    3.     Do I have four legs? ✅

    4.     Can I fly? ❌

    5.     Can I run fast? ✅

    6.     Do I have a tail? ✅

    7.     Do I have a long neck? ✅

    8.     Do I make sounds like neighing? ✅

    9.     Can people ride me? ✅

    10.  Do I live on a farm or in a stable? ✅

    11.  Am I smaller than a dog? ❌

    12.  Do I eat grass? ✅

  • Guiding questions

    Helpful questions before the game (preparation & strategy) 

    • How can you ask questions in such a way that you quickly obtain a lot of information? 
    • Which category do you think is useful to exclude first (e.g. animal, profession, famous person)? 
    • What can you do if you are not sure what the answer is? 

    Helpful questions during the game (process guidance) 

    • Which questions have helped you and which haven’t? 
    • Can you try a different strategy to get to the answer faster? 
    • What do you think someone else would ask if they were in your position? 
    • Can you combine information from different answers to rule something out?
  • Tips & Tricks for dealing with challenges

    Tips for asking questions

    • Start broadly, then narrow down step by step: For example, first ask questions about category (‘Am I an animal?’ or ‘Am I a famous person?’). 
    • Think in opposites: Ask questions that rule out many options at once (‘Am I tall?’ vs. ‘Am I short?’). 
    • Look at what others are asking: Sometimes an example question can inspire your own strategy. 
    • Write down answers: Remember what has already been ruled out so you don’t ask the same questions twice.

    Tips for guessing their identity

    • Think logically: If something is ruled out, focus on what remains.
    • Be patient: It may take a while; sometimes it helps to ask more questions first before guessing.
  • Difficulty level tailoring

    For younger children, the general category of the characters can be given. For example: everyone is a plant.

    -Four younger children, hints can be given if they are struggling.

    -Playing together in pairs: Two students can guess together and help each other ask questions.

    -With younger children, you can give the general category of the characters (for example: everyone is a plant)

  • Debriefing & Reflection questions

    • Which strategy worked best to find the answer? Why?
    • Which questions were less effective and what would you do differently next time?
    • Did you discover new ways of thinking during the game that you can use for other problems?
    • How can you better plan which questions to ask first?