Brief description, and rules of the implementation of the learning activity


This learning activity expands the traditional “I have, who has?” format into a creative reasoning and association-building task. Instead of simply matching cards in a sequence, students explore multiple possible connections, invent new links between concepts, and create their own cards and chains. The activity emphasises flexible thinking, curiosity, originality and connecting ideas, while strengthening communication and collaboration.

Proposed step by step implementation of the learning activity:

  1. Warm-up: Introduction to creative linking. The teacher shows a few example cards (words, pictures, numbers, objects). Students brainstorm: different ways two cards could be connected, how one concept can lead to another in unexpected ways.
  2. Exploration phase: Discovering multiple connections. Students examine their cards individually or in pairs. They look for: unusual or imaginative links, personal associations, patterns that others might not notice. The teacher prompts curiosity: “How many different connections can you find?”; “What is a surprising way these two cards could fit together?”
  3. Guided activity: Creative chaining. Instead of the traditional linear chain, students create branching chains: Each “I have…” card must connect to at least two “Who has…?” possibilities. Students explain the creative reasoning behind each choice. This expands the original structure into a higher-order thinking process.
  4. Main activity: Whole-class creative chain. Students sit in a circle. The chain begins with one student reading their “I have…” card and choosing a creative “Who has…?” connection. Multiple answers are accepted if justified. Teacher prompts: “Convince us! Why does your card connect?” “Who has a different but also valid connection?” This makes the activity a collaborative creativity task, not a race.
  5. Student-generated cards: Students create their own cards using: vocabulary from the unit, pictures, mathematical symbols, science categories. They design connections that are funny, abstract, symbolic or imaginative.
  6. Whole-class reflection: Students share which connection they found the most surprising, enjoyable or meaningful.

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