Phase A – Indoor (Classroom / Makerspace):
- Research and inspiration: Exploring Leonardo da Vinci’s ideas, historical bridges, and the core engineering problem through discussion, images, and short videos.
- Concept building and initial design: Identifying key principles of self-supporting structures and planning first solutions in teams
- Tabletop prototyping (Round 1): Building small-scale models using pencils/rods
- Testing, observation and reflection: Evaluating stability, identifying problems, and documenting findings
- Peer regrouping and knowledge exchange: Teams are intentionally reshuffled after the first prototype, so students share insights, explain solutions, and learn from each other (connectedness, peer learning)
- Tabletop prototyping (Round 2): Applying newly acquired ideas to improved designs
- Documentation and reflection: Recording design decisions, challenges, and learning outcomes
Phase B – Outdoor (Schoolyard / Park area, if available):
- Real-world context (gap/stream simulation)
- Large-scale build using wooden pieces
- Outdoor testing, observation, photo documentation
- Safety-first procedures and clear boundaries
This layout mirrors the template logic: introduction → making → testing → reflection, expanded into a full-day arc).
